![]() The worst part is when you get to what looks like an awesome giant bug boss and it just sits there. No skill, no sense of accomplishment, just mash the buttons until it's over. For the two bosses that you're required to fight a respawn point is placed in the boss room so you just have to keep hacking and dying until you "beat" them. This is intentional and is the best strategy for all but two bosses. I honestly thought that something was broken with the game when I was able to just run from one side of the first boss room to the other to get past it. The developer seems to understand how broken the combat is since they removed collision damage for almost all enemies and made all boss battles optional. These weapons never feel satisfying to use which results in a lot of time spent running away from fights. Unlike the first game where you had a wide variety of weapons you're limited to two weapons here with three upgrades in total (two for the axe, 1 for the boomerang). The biggest and most unforgiveable issue is the combat. This time around the game is trying to be more vania than metroid and falls flat on it's face pretty much out of the gate. Really disappointing, especially when compared to the first game. Possibly the most boring Metroidvania in a long time. 4/10 Because it is slow, boring, uneventful, uninspired and just all round unpolished. If you end up finishing the game you'll understand what I mean. The game should NOT have ended like it did. My jaw dropped at how absolutely bad Tom Happ decided to end this long awaited sequel. The ending was so anticlimactic it's embarassing. The double axe was unusable because of some basic oversight that could've been found with five minutes of playtesting. I also stumbled upon so many glitches and typos I went and checked if i was playing the early-access but no. Melee and boomerangs? Seriously? This IS a joke isn't it? What happened to the cool weapons from last game? There isn't anything in this game as cool as they were. The weapons are so boring I almost quit playing when I realised I had seen every type. ![]() Is this a joke or something? All in all The puzzles weren't clever or intresting. You fight them while the overworld theme is still playing. It never goes past a skill point as a reward for beating them. The game tried to remedy this by having optional mini-bosses scattered around here and there. ![]() Atleast the game makes up for this with the cool bossfights, you know? like in the first game? WRONG! There's only 2 f*cking bosses in this game! Are you kidding me? They aren't challenging either, so there's no discussion to be had here. It's a boring as heck concept to begin with. How about gaining an ability to teleport to the breach whenever you want in addition to leaving it whenever you want? "No". ![]() The game never pushes the mechanic further than bare minimum. You go back and forth through the overworld and the breach so many times it honestly felt like I was going absolutely insane. It's the first games' secret world but mandatory. What the **** made Happ think this was a good idea? Half of the game you play as the stupid drone because you'll have to traverse this uninspired retro **** called "the breach". Enemies were dangerous and rewarded you for using skill points to fit your preffered way of tackling them wether that is hacking or slashing. I'll start off with the good things before i move on to bash this game for the piece of mediocre trash it is. Almost every aspect of this game pales in comparison to the first game. Technical issuesĪxiom Verge 2 has a two-dimensional graphic design inspired by classic productions from the NES console, such as Castlevania.This review contains spoilers, click full review link to view. We can also use new gadgets, such as a compass that makes it easier to detect urns or a remote-controlled drone. In addition, as the game progresses we come across urns, which by breaking them we can gain new skills. Players have a wide arsenal of weapons at their disposal, as well as the ability to hack some of the opponents' mechanical parts. The player travels through locations, defeating enemies and avoiding traps. The gameplay in Axiom Verge 2 is based on the same mechanics as the previous installment of the series. However, this world hides something that is ready to kidnap the protagonist. This time we direct a billionaire named Indra, who, using an elevator located in Antarctica, moves to a world resembling an alternative version of Earth, where there are ruins of a fallen civilization. The plot presented in Axiom Verge 2 was constructed in such a way that the knowledge of the previous part is not required. Thomas Happ is responsible for the production of the title. Axiom Verge 2 is a continuation of the independent metroidvania game released in 2015.
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